![]() ![]() ![]() This is the preferred format for AssetBundles downloaded from a Content Delivery Network (CDN). This full content approach results in smaller file sizes than those with chunk-based compression. When LZMA compression is used the entire content section of the AssetBundle file is compressed as a single stream. By default Unity compresses the content section with full-file compression (LZMA) and caches AssetBundles with chunk-based compression (LZ4). The header section is never compressed and the content section can optionally be compressed. AssetBundle compression formatsĪssetBundle files are an archive format that comprises of a small header data structure, followed by a content section containing its virtual files. See in Glossary options supported in AssetBundles and how this impacts the built-in AssetBundle caching support. See Texture Compression, Animation Compression, Audio Compression, Build Compression. This page describes the compression A method of storing data that reduces the amount of storage space it requires. ![]()
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